It's more of a passing glance at the Special Stage than a huge plot point, but the scene resembled the Special Stages from Sonic 2. What sets this game's Special Stages apart from all others is the fact that at the end of all but the first, the player had to fight a mini-boss in the form of Nack the Weasel. As spheres are collected, they increase the character's speed, which is rated by a meter next to the Ring counter that says "Mach", increasing the speed to a new level each time it is filled. It is a curving half pipe tube where rings must be collected in order to progress. Occasionally, the team will glitch outside of the circular tube and end up in an uncontrollable state. Sonic CD Special stage background (Sega CD) Users browsing this thread: 1 Guest(s) Thread Modes. However, like the Advance series, the Special Stage accessed determines which Zone Sonic entered it from. They can also attract rings in (like the Boost). The objective is to reach the goal in 1st place. White spheres with a star on them push the player back, and orange spheres send the player forward five spheres. This is more likely to happen in Emerald Challenge 7 than the others. The second Special Stage in Sonic Chaos, which contains the yellow Chaos Emerald. Sonic Heroes marked the return of the Special Stages in a 3D Sonic game (as mentioned earlier, there are no Special Stages in Sonic Adventure and Sonic Adventure 2). Also, though the game featured both Sonic the Hedgehog and Miles "Tails" Prower as playable characters, only Sonic could access the Special Stages. Enjoy. Sonic the Hedgehog Pocket Adventure Special Stage. This version is fairly similar to the Sonic 2 and Knuckles' Chaotix Special Stages. In the episode "Fast and Easy", an area called the Secret Zone is similar to the design from the first Sonic the Hedgehog with an altar for the Chaos Emerald Ring, which allows anyone to sink sections of Mobius into the sea. Sonic Advance 2 featured an odd take on Sonic CD's Special Stages. The Special Stages[1] (スペシャルステージ[2], Supesharusutēji? The races get easier if the player upgrades the Wave Cyclone as much as possible using Material near the end of the game. As Blaze collected the Sol Emeralds automatically during her game, only Sonic used the Special Stages. To get to the Special Stages in Sonic Advance 3, one has to find all the hidden Chao scattered across each Zone's multiple stages (which automatically updates the save file when collecting one), and once all are found in a Zone, the player will need to collect a Special Stage Key that appears at a random location in any Act of the Zone. Sonic Rush had special stages similar to those of Sonic 2's where the player had to slide Sonic across the touch screen with the stylus to collect rings. New comments cannot … This made Chaotix's Special Stages unique in the respect that the more rings you were carrying upon entering the Special Stage, the easier it was to successfully complete. The special stage consists of a three-dimensional, flat surface. The added spice to itself were Dash Panels that force Sonic into his Spin Mode (which prevents Sonic from boosting) and Electric Gates that need to be avoided. Has anyone ripped the Sonic CD special stage backgrounds? There was also a purple Flapper that took 3 hits to defeat and stayed in a fixed position on the screen until it attacked. Unlike Sonic games, star points are awarded instead of Chaos Emeralds. There are different types of power sphere: normal multicolored ones, red with yellow stars, and cyan with yellow stars in order of value. Rings can be collected to extend the time limit for the stage. In the Nintendo DS version of Sonic Colors, the player must have 50 Rings at the end of the stage to enter a Special Stage, where the player has to go through a track (similar to the ones in Sonic 2) 3 times to collect a Chaos Emerald. The keys, once found, are used to activate the Giant Springs (returning from Sonic Advance 1) on each Zone's over-world, which boost the player off the top of the screen (it is assumed that these bi-plane Special Stages take place in the sky above the main Zones). The player(s) has to run through a circular tube, whose scenery changes depending on the stage theme. Sonic News Network is a FANDOM Games Community. However, there are only six, as Dr. Robotnik holds the last emerald. In Sonic the Hedgehog 2, the Special Stages were accessed by passing a Star Post with 50 or more rings collected. After clearing all Special Stages, the game unlocks a 'Special Stage' mode, in which the object is to collect as many of the 7 Emeralds as possible. Also, you only got one shot at each stage, so if you messed up, you couldn't retry the stage. After handing over at least 50 rings to Tails or Knuckles, Sonic would be transported to the Special Stage. more to come. Sonic the Hedgehog CD is a 1993 platform game for the Sega CD.The story follows Sonic the Hedgehog as he attempts to save an extraterrestrial body, Little Planet, from Doctor Robotnik.As a Sonic the Hedgehog series platformer, Sonic runs and jumps through several themed levels while collecting rings and defeating robots. You can also replay races by either visiting the site with the sea chart or in the Viking Cup. Sonic CD's Special stage involves destroying all of the UFOs. Unlike Sonic 2, Tails can collect rings but not lose them (in single player). FM NO.42 PCM NO.04 DA NO.21: An unusual Batman tribute. Posted by. In Sonic the Hedgehog for the Game Gear and Master System, the Special Stages did not contain Chaos Emeralds; the gems had to be found in hidden areas around the normal zones. 100% Upvoted. News, memes, discussion, and more. Item boxes are also found throughout the stage and can be used increase speed and attack opponents. The greedy treasure hunter attacks on the Marvelous Queen, his hoverbike from Sonic Drift 2, each time modified with a different weapon attachment. The player can replay the Special Stages as many times as they like, so long as they have enough Tension left. As the game's character sprites appeared larger than the actual area of influence, jumping at rings would often cause the character to simply pass through them. However, in these games, they were scattered throughout the acts rather than left at the end, so a player could play multiple Special Stages in each act (furthermore, there was no requirement for entering the Special Stages save for being able to find the Giant Rings in the first place.) report. The player could collect Rings in these Special Stages, but collecting rings did not contribute to completing the stage: they only provided points, lives, and continues, if enough were collected. The game's five Special Stages came in two varieties: the first, third, and fifth were similar to those of Sonic Chaos, in which the player had to navigate a maze-like level in order to reach the Emerald - all within 90 seconds. The palette rules were cited as an example, but there's a lot more going on than obviously just that - for example, two of the Bonus Stages belong to the Sonic & Knuckles since that's where they were properly used first, and only appear in Sonic 3's portion of the lock-on game precisely because of the lock-on. Special stage 4 has a 3D ceiling that I replicated to the best of my ability, and special stage 6 has a similar 3D floor that I cut out cause I got lazy. Special Stages only appear in the Nintendo 3DS version of Sonic Generations. This action was reused in Sonic the Hedgehog 3 & Knuckles to enter the Bonus Stages. There is also a special item that can be obtained only in the Special Stages which creates a rope between Sonic and Tails, allowing them to collect more rings. Enjoy. The player must collect Red Orbs in the first round, Blue Orbs in the second round and Yellow Orbs in the last round. 9. hide. The Special Stages first appeared in Sonic the Hedgehog, in which it was depicted as a somewhat psychedelic rotating maze, with the Chaos Emerald ready for collecting in the center, guarded by barriers. This Special Stage style is used in Sonic the Hedgehog 4: Episode I, only with minor differences. Noticed the backgrounds from Sonic CD's special stages haven't been ripped and posted yet. New comments cannot … The problem with these stages lay in the awkward pseudo-3D perspective, and the fact that there were hardly enough Rings in the stage itself to meet the quota.

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